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XBDM Installation
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The XBDM/memedit plugin is necessary if you wish to edit Xbox 360 games in realtime.
If you are on a devkit or already have XBDM/memedit installed, you can close this file.

Obviously, you will need a JTAG or RGH in order to install this.

First of all, make sure you have the Xbox 360 SDK installed on your computer.
You'll have to find this yourself because it cannot be redistributed legally.

Next, make sure you have a version of dashlaunch that supports plugins.
At least version 2.2 should work fine.

Install the dashlaunch plugin:
- Copy xbdm.xex onto the parent folder of your HDD.
- Copy the launch.ini from your HDD to your computer and open it in a text editor.
- Add these lines to it:
[Plugins]
plugin1 = Hdd:\xbdm.xex
- Make sure to compensate for where you put the plugin.
  e.g. if you are on a USB, the line will become plugin1 = USB:\xbdm.xex
- Copy the launch.ini back onto your HDD and overwrite the old one.
- Restart your console.

Finally, open Assembly. Open the "Tools" menu and then select "Settings."
Click on "Xbox 360 Development" and enter the IP address of your console in the "Xbox Name/IP" textbox.

If you have trouble poking, you may also need to copy XDevkit.dll to the same folder as Assembly.exe.
It can be found inside the Xbox 360 SDK.